Distribution Reference
Definitions, taxonomies, and inventories for distribution. Use this to look things up and categorize.
What Is Distribution?
A distribution channel is the pathway through which a product reaches its end consumer—the network of touchpoints, intermediaries, and mechanisms that move offerings from producer to user.
The core question: How do customers discover, evaluate, access, and begin using your product?
Distribution vs Marketing
| Creates awareness | Delivers product/user | |
|---|---|---|
| Marketing | Yes | No |
| Distribution | Sometimes | Always |
Marketing is one input to distribution, not a subset. Some distribution channels are marketing-heavy (paid ads); others have almost no marketing (viral loops, sales, integrations).
- Distribution = complete pathway: unaware → aware → evaluating → using
- Marketing = powers "unaware → aware" step
Other things that power awareness:
- Viral loops (product creates own awareness)
- Sales (human relationship)
- Integrations (existing workflow)
- Word of mouth (other users)
What IS vs IS NOT a distribution channel
What qualifies:
- Direct pathways: e-commerce, websites, sales teams, retail, mobile apps
- Intermediary pathways: wholesalers, resellers, marketplaces, app stores, affiliates
- Network pathways: viral loops, referral programs, word-of-mouth, UGC
- Content pathways: SEO, thought leadership, developer docs
What does NOT qualify:
- Brand awareness without acquisition mechanism
- Product features that don't drive discovery
- Customer retention tactics (distinct from acquisition)
- Pricing strategy alone
Network Effects vs Scaling
Many companies claim "network effects" when they have scale economies. The distinction matters:
| Network Effects | Scale Economies | |
|---|---|---|
| What improves | Product VALUE | Product COST |
| Mechanism | More users → better for each user | More volume → cheaper per unit |
| Compounding | Accelerating (superlinear) | Decelerating (sublinear) |
| Defensibility | Very high | Medium (capital can replicate) |
The test: Does each additional user make the product MORE VALUABLE to existing users?
- WhatsApp: Yes — more contacts means more people to message
- Waze: Yes — more drivers means better traffic data for everyone
- Netflix: No — more subscribers doesn't improve your recommendations
- AWS: No — more customers means cheaper for Amazon, not better for you
Examples of confusion:
| Company | What they claim | What they actually have |
|---|---|---|
| Netflix | "Data flywheel" | Scale economics (afford more content) |
| DoorDash | "Network effects" | Mostly scale (more drivers = faster, but plateaus) |
| OpenAI | "Data moat" | Scale (compute, training) + brand |
Distribution Edge Taxonomy
A distribution edge exists when a company possesses structural advantages in reaching customers that competitors cannot easily replicate.
Network effect advantages
Direct network effects: Each additional user makes product more valuable to existing users. WhatsApp's phone-book integration—useless alone, essential once contacts are there. Creates winner-take-all dynamics.
Indirect (cross-side) network effects: Drive marketplace and platform businesses. More Amazon sellers → more buyers → more sellers. More iOS apps → more iPhone buyers → more developers.
Data network effects: User-generated data improves product. Waze traffic accuracy improves with more drivers. New entrants can't match without comparable data.
Network effects are the strongest distribution edges because they make the product intrinsically better with scale.
Scale-based advantages
Economies of scale: Per-unit costs decrease as volume increases. Amazon's fulfillment gets cheaper per package. Creates cost advantages without making product better.
Demand aggregation: Massive audiences negotiate better supplier terms. Google and Facebook's "super-aggregator" status.
Key distinction: scale effects make distribution cheaper, network effects make it more valuable.
Switching cost advantages
Product-embedded: Lock-in through accumulated data, integrations, learned behaviors. Slack's 10,000-message history limit triggers at maximum lock-in. [Great example]
Ecosystem switching costs: Salesforce's AppExchange means switching CRM = abandoning entire integrated workflow.
Social switching costs: Leaving WhatsApp = losing family groups. Leaving LinkedIn = losing professional network. Psychological barriers beyond inconvenience.
Access and exclusivity advantages
Exclusive distribution rights: Legal barriers. Sole distributor for region/segment.
Regulatory moats: AngelList's SEC letter created multi-year head start. Healthcare, finance, telecom have massive regulatory barriers.
Relationship lock-in: ~90% of IT sales are partner-assisted. Deep channel partnerships take years to replicate.
Ecosystem Taxonomy
"Ecosystem" gets used loosely. Different structures have different moat mechanisms.
Full taxonomy
Transaction-based:
├── Marketplace (supply ↔ demand)
├── Content platform (creators ↔ consumers + algorithm)
├── Data network (contributors ↔ aggregated value)
└── Advertising platform (users as product ↔ advertisers)
Connection-based:
├── Social network (peer ↔ peer, direct network effects)
└── Payment/Financial network (acceptance ↔ usage)
Extension-based:
├── App platform (core + third-party apps)
├── API/Infrastructure (others build on you)
└── Hardware ecosystem (physical interoperability)
Relationship-based:
├── Product suite (your products reinforce each other)
├── Partner/Channel (third parties distribute for you)
└── Standard/Protocol (everyone conforms to your spec)
Compound:
└── Super-app (multiple ecosystem types combined)
Types explained
| Type | Structure | Examples | Moat mechanism |
|---|---|---|---|
| Marketplace | Supply ↔ Demand | Uber, Airbnb, eBay | Cross-side network effects |
| App platform | Core + third-party extensions | Salesforce, Shopify, iOS | Ecosystem switching costs |
| Product suite | Bundled products from one company | Microsoft 365, Adobe CC | Integration + procurement convenience |
| API/Infrastructure | Others build ON you | Stripe, Twilio, AWS | Embedded, becomes plumbing |
| Standard/Protocol | Everyone conforms to your spec | USB, PDF, HTTP, Visa | Coordination lock-in |
| Partner/Channel | Distribution through third parties | VARs, resellers, SIs | Relationship + training investment |
| Content platform | Creators + consumers + algorithm | YouTube, TikTok, Spotify | Creator investment, algorithm |
| Data network | Value from aggregated contributions | Waze, credit bureaus | Data improves product for all |
| Hardware ecosystem | Physical interoperability | Apple devices, consoles | Peripheral investment + seamless UX |
| Social network | Peer ↔ peer connections | WhatsApp, LinkedIn | Direct network effects |
| Advertising platform | Attention + targeting | Google, Meta, TikTok | Data flywheel, auction efficiency |
| Super-app | Multiple types combined | Layered lock-in |
Key distinctions
Marketplace vs Content platform vs Social network:
| Aspect | Marketplace | Content Platform | Social Network |
|---|---|---|---|
| Core relationship | Supply ↔ Demand | Creators ↔ Consumers | Peer ↔ Peer |
| Network effect type | Cross-side | Cross-side | Direct (same-side) |
| Why you stay | Liquidity | Content + algorithm | Your people are there |
App platform vs API/Infrastructure:
- App platform: Developers build apps FOR your platform (AppExchange, App Store)
- API/Infrastructure: Developers build ON you for their own products (Stripe, Twilio)
Evaluating ecosystem moats
When someone claims "ecosystem moat," ask:
- What's the cross-side dependency? Who needs whom?
- How deep are the integrations? Cosmetic or workflow-critical?
- Can participants multi-home? If yes, network effect weakens
- What's the switching cost in practice? Hours? Days? Months?
- Is it single or compound? Compound is much stronger
Channel Quality Assessment
Durability: which channels last?
Highly durable:
- Network effects (extremely difficult to dislodge)
- Owned audiences (email lists, direct relationships)
- SEO authority (compounds over years)
- Brand-driven word-of-mouth
Moderately durable:
- Platform integrations (until platform changes rules)
- Channel partnerships (while alignment persists)
- Sales teams (requires ongoing investment)
Fleeting:
- Paid advertising arbitrage (competitors bid up costs)
- Platform algorithm exploitation (loopholes close)
- PR/viral content (one-time spikes)
Andrew Chen's Law of Shitty Clickthroughs: Banner ads went from 78% CTR (1994) to 0.05% (2011). Every channel degrades.
Defensibility: which resist copying?
Highly defensible:
- Network effects with high multi-homing costs
- Proprietary data advantages
- Deep integrations creating switching costs
- Regulatory or legal barriers
Moderately defensible:
- SEO authority (12-24 months to build)
- Brand reputation (slow to build, slow to erode)
- Exclusive partnerships (until contracts expire)
Easily copied:
- Paid advertising strategies (weeks to replicate)
- Referral program mechanics
- Content formats and topics
- Most "growth hacks" (months shelf life)
The question: If a well-funded competitor started today, how long until they match our distribution? Under 18 months = minimal moat.
Scaling properties
Superlinear (returns accelerate):
- Network effects
- Content/SEO with compounding authority
- Platform ecosystems with cross-side effects
- Viral loops with K > 0.5
Linear (constant returns):
- Paid advertising with stable unit economics
- Direct sales with consistent rep productivity
Sublinear (diminishing returns):
- Physical retail expansion
- Geographic expansion into smaller markets
- Channel saturation (best customers first)
Brian Balfour's insight: Companies with product-channel fit get 70%+ of growth from ONE channel. Double down on superlinear.
Cost structure
Low CAC, low marginal cost:
- Viral/referral (Dropbox's $0 CAC vs $233-388 paid)
- SEO/content (upfront investment, minimal marginal)
- Network effects driving organic acquisition
High CAC, variable marginal:
- Enterprise sales ($10K-50K+ per customer)
- Account-based marketing
- Channel partnerships (revenue share)
Benchmarks: LTV:CAC of 3:1 is healthy. CAC payback under 12 months.
Channel Inventory
Four scalable engines (can reach 100M+ users)
1. Paid acquisition (revenue funds CAC)
- Meta, Google, TikTok, LinkedIn ads
- Works when: LTV:CAC > 3:1, payback < 12 months
2. Virality (users invite users)
- Referral programs, embedded virality, content sharing
- Works when: Product has inherent shareability
3. SEO (unique content attracts search)
- Editorial, UGC-SEO, programmatic/templated
- Works when: Product generates indexable content at scale
4. Sales (revenue funds team expansion)
- Outbound, PLG → sales, channel/partner
- Works when: ACV supports CAC and sales cycles
Everything else (PR, events, community, influencers) = kickstarts or turbo boosts, not sustainable engines.
B2B-specific
Product-Led Growth:
- Freemium, self-serve trials, bottom-up adoption
- ~12% freemium conversion, PQLs convert 3x vs MQLs
- Most PLG companies need to add sales to maximize growth
Enterprise sales:
- Outbound (SDR → AE), ABM, SI/VAR partnerships, DevRel
- ABM boosts deal value by 171%, shortens cycles by 40%
Channel partnerships:
- ~90% of enterprise IT sales are partner-assisted
B2C-specific
App stores: 65-70% discovery through search. ASO matters.
Social: TikTok (younger, viral), Instagram (visual), YouTube (complex products)
Influencer/community: Micro-influencers (5K-100K), Discord/Reddit, ambassadors
Stage-specific
0-100 users: Do things that don't scale. Personal network, cold outreach, community engagement, manual onboarding, founder-led sales. YC benchmark: 5-7% WoW growth is good.
100-1,000: Test scalable channels while continuing unscalable. Build referral/viral mechanics, establish SEO foundations.
1,000-10,000: Double down on channel showing product-channel fit. 70%+ resources to primary channel.
10,000-100,000+: Maximize primary before diversifying. Layer secondary only when primary matures. Invest in brand.
Failure Patterns
Distribution advantages decay. Understanding how they fail helps avoid traps.
10 decay patterns
1. Platform dependency — Zynga/Facebook, iOS 14.5. Built on someone else's distribution; they change rules, you die.
2. Channel saturation — Banner ads: 78% → 0.05% CTR. Every channel degrades as competitors copy and users develop immunity.
3. CAC inflation — Facebook ads cheap in 2012, expensive now. Success attracts competitors; costs rise until unit economics break.
4. Audience exhaustion — Best customers acquired first. Diminishing returns within a channel.
5. Growth hack decay — Tactics get copied, platforms close loopholes, novelty fades. Months, not years.
6. Network effect reversal — MySpace, Tumblr. Exodus accelerates: fewer users → less value → more leave.
7. Technology/behavior shifts — Mobile killed desktop-first. AI may kill SEO-dependent businesses.
8. Regulatory changes — GDPR, CCPA, cookie deprecation. Government changes rules suddenly.
9. Single-channel dependency — 80% from SEO; algorithm update hits. Concentration risk.
10. Founder-led sales ceiling — Distribution "channel" was actually a person. Can't scale.
Decay speed
| Pattern | What decays | Speed |
|---|---|---|
| Platform dependency | Access | Sudden |
| Channel saturation | Effectiveness | Years |
| CAC inflation | Unit economics | Months-years |
| Audience exhaustion | Conversion rate | As you scale |
| Growth hack decay | Tactic effectiveness | Months |
| Network effect reversal | User base | Accelerating |
| Tech/behavior shift | Channel relevance | Slow then sudden |
| Regulatory | Targeting/access | Sudden |
Survival questions
For any distribution channel:
- What could kill this entirely?
- What will degrade it over time?
- What's my backup when this decays?
- Am I building owned assets while this works?
Related
- Distribution Strategy - Frameworks, analysis, and tactics for building distribution
- Sales Funnel Fundamentals
- Inbound vs Outbound Lead Management